![]() I’ve got this working locally, but I also have a paid-for version of Aseprite installed (as does my son) and in my path. I could then run make on my game to generate the frames from the aseprite assets for sprite packing. In order to get that to work I think I need the aseprite CLI inside the Github Action runner. That sets off the Github Action which builds the game and updates it on itch.io and… voila! I have this idea that he can change the art, push a button on his side that pulls the file from somewhere (Dropbox?) and checks it into the right place in the game repo. I’m working with a non-technical partner (my son) who’d like to do the art for the game we’re making. It sure would be cool if I could get a full CI build of my game from scratch if someone touched a file. Lua: Fixed to change ink type in customized ways (e.g.I’m wondering if anyone else has used Aseprite in a Github Action as part of a continuous integration step for building their game.Lua: Added ui and bounds parameters to.Lua: Fixed crash undoing Sprite:newCel() in background layer.Lua: Fixed Dialog onclose event, now it's called when we close the app and the dialog is still opened.CLI: Fixed opening sequences of images several times from CLI.Windows: Fixed some crashes getting information from buggy Wintab drivers.Fixed right and bottom auto cel guides when Ctrl (Command) key is pressed.Fixed Preview playback of current tag when new frames are added.Fixed cycling through palette indexes when Edit Mode is on.Added option to rescan the scripts folder (reloading File > Scripts menu).Hi asepriters! A new minor release today with several fixes, more stability for v1.2! Lua: Added app.fs.makeDirectory, app.fs.makeAllDirectories, useful for export-aseprite-file script.Added option to disable the "open sequence of static files as an animation" dialog.Fixed long standing bug where Marquee Rectangle, Lasso, etc.Clicking current cel with Move Tool will deselect the timeline.Fixed bugs modifying the timeline selection when it's hidden.Fixed several bugs modifying non-selected cels.Fixed some bugs pressing Ctrl+Z while we are dragging a cel with the Move tool.Now we can hold tool modifiers before start drawing.Fixed duplicate sprite: now it duplicates slices.Fixed painting with symmetry and dynamics.Fixed problem with Error Console when the UI Screen Scaling is changed.Fixed crash copying and pasting images from GameMaker 2 to Aseprite.Added option to save palette presets easily.This is not the tilemap editor version ːsteamsadː but we are going to launch Aseprite v1.3 in the next weeks! Today we've released a new stable v1.2 version with several bug fixes. Lua: Fixed Dialog.bounds values when a dialog is closed on multiple windows UI.Linux: Fixed several bugs with some Window Managers.Fixed Shift+N to add new layers in the correct place.Added automatic crash reporting on Windows & macOS if the user wants to share them.Lua: Dialog:modify() supports combobox options.Lua: Added filenamechange event to Sprite.events.Lua: Fixed clipping when drawing a cel image into other image.Lua: Fixed error iterating layers named with numbers.Linux: Added support to drag-and-drop files from the File Manager to Aseprite.macOS: New Universal binary (including Intel and M1 code in the same.Windows: Fixed possible crashes at exit if some events are still queued when we close the app.Windows: Added new icon for main window when Windows DPI=150%.Windows: Include aseprite-thumbnailer [on Aseprite installer by default.drop files inside the window & several fixes to use multiple windows). Today we’re releasing Aseprite v1.2.31 and v1.3-beta8 with several bug fixing, macOS M1 chip support, and improved Linux support (e.g.
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